lower down the displayed list when sorted by the "Priority" column) take precedence, therefore when you launch the game with a given set of mods activated, the game sees only the files that it would see if you'd installed the higher priority mods after the lower priority ones, &. ModOrganizer uses a Virtual File System to apply mods to your game, rather than writing files directly to your Skyrim folder. 2. 1. Vortex has all its information split up onto different screens. . MO2 and SSEEDIT - Overwrite question. We suggest creating a new mod out of these files by: Right-click Overwrite in left pane of MO2 and selecting Create mod; In the new pop-up window, insert SKSE Output; Click OKMO2 very specially handles files/folders structure so then script try to open srs_id. Any mod that generates files is going to drop stuff in Overwrite unless you configure it otherwise. The "overwriting" files are the FNIS output. Target game should already be Fallout 4, Game Data Path should be the path to your game's data folder. Create another new empty mod in MO2 and name if after your own mod. VaneixusPrime supporterHere is a tip to help keeping new files from dumping into the Overwrite folder in MO2. This is where you can view all of the mods currently installed on your profile. Lesskarr Wolf. If you was to make a merged patch in SSEdit it will appear in your overwrite folder. No SkyUI, no alternate start mods, XPMSE, nothing. #ModOrganizer 's #Overwrite mod folder is a source of frustration for new modders and. Type Grass Cache - Combined and click OK. Labeled Nemesis Output. Sounds good. I've tried running it from inside MO2 and stand alone. In MO2 on the other hand chances are with 10 mods supplying the same. ini). At this point you can just install the texture and be fine because the loose texture will overwrite the one in the bsa. Install the TexGen Output archive using MO2 and activate it (you'll have to browse to its location); (i) Now run DynDOLOD, again from inside MO2. If the file exists it is edited if it is a new file it will be created and found in 'overwrite'. Overwriting a File, Part 1. For example I've had some script-generated level list changes that I wanted to generate a Bashed patch for, and that won't work if they're in overwrite since overwrite would load after the bashed patch. It says I can disable it in the settings, though I'm a bit wary, because it looks like the function for warning about overwrite files is bundled with other. The xLODGen log tells you where files are generated to. Sorry if this explanation is weird, i just don't really know how to explain it that well. This folder contains shader files that Skyrim can read and render. 4) In bodyslide, click Settings. ago. By !HotCakeX. This way you. This allows modifying the game's configuration files without. Here's my recommended method for sorting a load order using these separators: Install mods into the appropriate separator. Create 2 Empty Mod Folders in MO2. dll is located at DataF4SEPlugins in Fallout4 game directory. Because of this MO2 has a completely new vfs library (called usvfs) that was made to support 64bit programs as well. 4. Then you can go into the MO2 executable settings for SKSE (Tools > Executables > SKSE) and configure the Create files in mod. 4: Keeping /overwrite/ empty makes it easier to see any other warnings in MO2's upper right corner. Double click on MO2 overwrite (at the bottom), you should have this. In both cases, remember to run SSE launcher once to setup. IGNORE THIS STEP. For example, you could change the FO4LODGen executable to point its output argument to your MO2 Overwrite folder and simply create the mod from there. Meanwhile, MO2 has the same level of complexity regardless of how many mods you hae installed. Sort and finalize the load order before. i drag and dropped the nemesis archive into my mo2 downloads, installed it, launched it, it gave me an error, which i ignored. 1. What I like to do is create an empty mod in MO2, name it something like Bodyslide Output, and when the time comes to build your outfits, hold Ctrl then right click 'Batch Build' and select the custom output folder. Installed/enabled mods, file overwrite rules, plugin order, plugin groups (LOOT groups), and plugin-to-plugin specific load order rules all have their own screen. Now we can go back to MO2. Here are some things I've tried: Checking Bodyslide path for MO2. The way MO2 adds new files is to follow three rules: If the file already exists in a mod then that file will be overwritten, nothing will appear in Overwrite. Delete the content of Overwrite and run the tools again where necessary. 設定:表示言語、ゲームフォルダのパス、「Nexus Mods」への連携などを設定できます。 通知:Modの導入に問題が発生した場合、右下に発生している問題の数が表示されます。 ツール:Modの導入に必要なツールを選択し、「実行」を押すとツールが起動されます。. Optional steps for organization: Create a blank mod and call it BodySlide Overwrite. You can have multiple folders active, but if they overwrite each other, it won't work. My MO2 overwrite is empty because I've set everything to output to appropriate folders. Not sure what happens if the output mod is invalid. I use MO2! Maybe you've discovered by now - the Overwrite folder is where MO2 will put everything that a tool produces when run from the executables menu. If the file does not exist in any mod but the executable has a "Create files in mod" defined in its configuration then the file will be sent to that mod instead of Overwrite. When done, move the mod under Grass Cache - Combined. When the plugins are generated, records from the last plugin that is the winning overwrite are copied to create the DynDOLOD plugins and Occlusion. Then drag the mod you want to overwrite below the other mod. Originally posted by ALT4R: Hi Drawinox, I finally found it. MO2 manual file install guide for Loose Files. . Or just leave it all in Overwrite. So it’s a good idea to make sure it’s empty before you run the engine. If anyone is struggling to find where the option is to do this, you have to go to your modify executables screen in MO2 (there's a button at the top, or you can select "edit" from the dropdown menu of executables to reach. One of them has a dropdown menu of its own that lets you create an empty mod folder. The Overwrite Order says to load 1) DynDOLOD Resources and 2) vanilla billboards before 3) any other billboards. This applies to other stuff that require. hmm And then if you go to delete the grass mod in MO2 you delete everything out of the overwrite folder. I have both wearable lanterns and simple knock se along with a few other SKSE plugin mods and they all work through MO2. The MO2 overwrite folder is pretty much as the name suggests, anything in that folder overwrites everything else in the mod list. Settings -> Workarounds -> Enable Parsing of Archives. When a mod, application or other tool run via MO's VFS implementation attempts to create or update a file, it gets redirected to the Overwrites folder. Down at the bottom. INSTALLATION. The only way these settings stay with the game with a new start is if I create a new mod from the MO2 overwrite folder and activate that mod. The one with a screwdriver and wrench, click it. . it outputs both to temp windows folder and to MO2 overwrite folder. We would like to show you a description here but the site won’t allow us. 5. PC SSE - Help Is there any way to recover files deleted from "Overwrite" folder in MO2? I deleted patch files I had in the folder by mistake, but instead of going to the bin, the files just disappeared. Lower in the order will overwrite what is higher. MO2 is more complex after first but simple after figure it out can break the game where have uninstall skyrim to clean slate if not careful mo2 overwrite lot file all at once BUT another reason can break game Vortex warn of a overwrite web but mo2 will not so if overwrite to many thing expect fps drops and game breaks also. 1 Armors & Clothes PhysicsPrevious step : 10. . Once its launched there will be a dropdown box on the top right and a big run button next to it. Indeed they are. A mod that installs after another will completely overwrite any conflicting files installed by a preceding mod. Delete the content of. Add CK to the MO2 launcher as usual, but on the executable options enable 'Overwrite Steam AppID' and put down 1946160. esp is supposed to be merged with the moonlight tales mod according to these steps: Step 1: Download and install the file 'Moonlight Tales Main 2_05' on this mod page via Nexus Mod Manager. Because of this MO2 has a completely new vfs library (called usvfs) that was made to support 64bit programs as well. You will see two windows. 00. 3b. OVERWRITE FOLDER: The overwrite folder is found at the bottom of the left pane, and is used to store files MO doesn't recognise, because it doesn't know where to place them. Tannin42, on 04 Feb 2013 - 08:42 AM, said: Â Â Â @X-buZZ: MO doesn't delete files, "Optimizer Textures" does! What the tool does is create a new. I have 1 mod that conflicts with 2 meshes, Majestic Mountains and I let it overwrite Resources. esp? Another example, if I create a mod in Creation Kit, the new plugin will show up in the overwrite directory. 0. Do the same in the right pane. They all go to MO2 Overwrite, or path that you have set for output content in MO2. I have drug this into the mod multiple times, but it keeps reappearing. The bigger the number the higher the priority of the mod. mo2의 강점 1은 스카이림 원본 파일을 건드리지 않는다 2. What I do is create an empty mod, called "override stuff", and drop those in there and be done with it. So i need a converter or patience and just type over the value's. For each file the current "winner" is shown in a drop-down list of mods supplying the same file, meaning to pick another "winner" choose another mod from the drop-down list. Give it a name, maybe "ZZZ - FNIS", and enable it. Running bodyslide and generating all the files works fine, launching the game everything is there. Inside the Overwrite folder there's a folder named MWSE. This is an INI file for po3 Tweaks so it makes the most sense to move it into this mod. The right panel. BSA and both BSA's include \textures\12345. When you run GenerateFNISForUsers, the files should go into a mod named. You can also set a predetermined build. In that folder find GenerateFNISforUsers. I found the file. Any reason for this? I renamed the mod with the STEP category prefix in the left pane. MO2 & CS:If you run Construction Set through MO2 to alter a mod, CS will still save the . What Does It Mean? How Does It Work? Let's Break It Down_____ 📑. The look on the right side , there is a "button" , it will either be checked or not it's for redirecting BS files. Drag it from the Overwrite window into the CyberJAM mod folder. Under game hit the advanced arrow. But most of the time, if a *. Reply replyOverwrite is where MO2 puts files that get created because it doesn't know where you might want them to be stored - if at all. Initially developed for Bethesda titles, it has been expanding to support more and more games, especially as work has been done by very talented developers on mod managers to support those games. The "Overwrite" folder is an "always on" folder - whatever it's inside will always be loaded. For the CK executable settings in MO2, the fields should look something like this: Binary: C:GamessteamappscommonSkyrim Special EditionCreationKit. GP says that whenever you create a new mod or modify something via a 3rd party tool like SSEEdit, the contents. It will now be saved to the Overwrite folder. Check Overwrite Steam AppID and enter 202480 in the textbox Click Modify Click Close Now try to run Creation Kit and hopefully (crossing fingers) it actually runs this time. MO2 on the other hand, even if you've installed NifSkope as default windows application, MO2 refuses you to preview conflicting NIF. I can still play the game just fine if I leave those files in the overwrite. Install the Community Shaders dependent shader features that you wish to use. I have a few questions: Do I install MO2 from the website again, or can I create an install from the files I've backed up?hidden files in overwrite folder and i have the latest 0. MO2 dumps output generated by programs running under its VFS. MO2 Overwrite folder??? i dont know what to do. bsa in the load order. ini. ago. Then drag SIMM to a higher priority than Noble. MO2 is designed not to overwrite existing files and put replacement files in the overwrite folder which goes lower down in the load order. Give it a name, I call mine "SKSE Data". Don't unpack. robertgk2017. Great for those making a new modlist or those who desperately need to organize their current one. I recently moved from Vortex to MO2 so i have had to relearn how to mod using MO2. 导出的路径是 MO2overwriteSKSEPluginsCharGen ,导出的有模型 . This depends on user preference. zip (or use 7-zip, and 'send to *. I would open the overwrite folder (but do not expand any subfolders) and drag the SKSE folder on top of Powerofthree's Tweaks. The warning about files in the Overwrite folder is just to let you know you have unorganized files in your setup. Vortex has all its information split up onto different screens. E. 7. While in the main menu, Community Shaders should start compiling shaders. For FNIS in MO I always create a mod out of it and name it for the profile I'm using. i was using nmm and now i have to switch to mo2, but if all of my mods be in same folder it would be easier to keep track, and im honestly fine with the whole overwriting thing. Overwrite files aren't an issue, they are essentially whatever output/changes your game produces while running. Create an empty mod and rename it "xEdit Cache" (alternatively "SSEedit Cache"). You should also have an "SSEEdit Output" mod toward the bottom of the left pane. Right click on MO2 overwrite, select All Mods and Create empty mode above. ago. In the normal Windows file system, the Overwrite directory exists in. After running it everything it generates will be in Overwrite. -Used overwrite folder through MO2 to merge with MCM -Launched FO4 no changes changed settings still didn’t save after load/save -Tried to overwrite manually also didn’t work Sorry also new to fallout 4 modding. This should take you to the folder containing the modding data which will includes the mods, profiles, overwrite and downloads folders, along with a configuration file ModOrganizer. Move the Overwrite. MO2 was initially started by Tannin, the creator of the original Mod Organizer, to take care of 64-bit games such as Fallout 4. Cool, thanks for all the info! If using MO2 close xEdit and move the new ModGroup from your overwrite folder to your Unofficial Skyrim Special Edition mod folder in the left pane of MO2. Share. However, I can virtually guarantee you'll have a ton of flickering in-game. copy/paste the the tes4lodg stuff in there, then run the . hit finish to confirm it. The order of mods in the left-hand list determines priority for loose file conflicts so you do need to take. esp and I have my plugin with the changes saved. Well, they're not useless. I backed up the MO2 folders: Mod Organizer 2, MO2 Mods and MO2 Overwrite. This mod should appear at the bottom of the list just above Overwrite, if it's anywhere else in the list the right-click on it and select Send To. Is through MO2 you can adjust nemesis to where it outputs straight to a mod you have created. The mod name will be greyed out in the. Activate the mod in the left pane then place it just above your bashed patch (if you have one) in the right pane. Now when you go to the drop-down at the top-right of MO2 (next to the "Run" button), it should be. NET Script Framework. also shows you the new location of files and how it is easy to stay from from CTDs. bat" with a text editor. Tannin42, on 04 Feb 2013 - 08:42 AM, said: Â Â Â @X-buZZ: MO doesn't delete files, "Optimizer Textures" does! What the tool does is create a new. Well, they're not useless. exe (found within the 'DynDoLOD Standalone' extracted folder) to MO2 using the cog icon, and add the following argument to both: -tes5vr - Add the 'DynDOLOD Resources' mod to MO2After completing the Quick test and exiting the game, you may notice that an SKSE folder with a load of the files was auto-generated and placed into the Overwrite folder. I know that ENB is not a regular mod, so I followed a tutorial which instructed me to copy all but the text files into my SSE directory, which I did. The problem Mod Organizer flagging Creation Club downloaded files as overwrite files. Meaning, even if example mod 1 include. In the spirit of preserving the integrity of your installed Fallout 4 and your mods, you don't want Bodyslide to touch them. As for the SKSE output, I personally always make an empty mod in MO2, call it SKSE Output and drag&drop the SKSE files in there, keep it activated and keep it last in the left window of MO2. This is what it says in MO2's overwrite file when I go to the Net Script Framework folder it has a folder that says crash so I'm hoping that's the only issue. Make sure in, MO2, Nemesis is outputting it's files into a unique mod not it's self or the overwrite folder, make sure precision creatures mod is above Nemesis and it's output mod in the left hand pane of MO2 If you're not using MO2 I can't help you, I have no idea about Vortex only that is loves creating issuesTHX gonna try this. Thanks. This is a written step by step process that I have learned through watching online guides and trouble shooting myself. Left is plugin load order. • 2 yr. New comments cannot be. Community Shaders will create a folder called "Shader Cache" after its initial compilation process. Here's my recommended method for sorting a load order using these separators: 1. To run it, In MO2, Next to the big Run button, you can select an executable through a dropdown list. Set the output path as your MO2 overwrite folder. If you are using MO2, then nothing should go to Data folder anyway. Select the Outfit/Body as shown (you can select the preset you want) and click on Settings. Advertisement. The mod should be directly placed under Grass Cache - Winter. ModGroup file into your USSEP mod. tes file is saved at all,. I tried to copy vMYC folder from the Familiar Faces zip and MO2 overwrite folder, it didn't work. Do the same in the right pane. However, the video explained that since I’m using Mo2, the path should be changed accordingly to MO2’s overwrite folder, so I set the Game Data Path to D:Modding FolderMod. FIles of SkyRE, DSR, Nemesis/FNIS, which aren't detected by MO2, will go into overwrite unless you create an empty mod and set that. never got stuck at 99%. I don't use FNIS, and and Nemesis generates a fnis. If anyone can decipher this and tell me that I need to do I'd be immensely grateful. Alternatively, click Tools>Settings or hit Ctrl + S. . Open MO2, click on the Config icon , the gears, and chose bodyslide from the Executable window. The one aspect of Mod. Find the Skyrim Together Reborn mod. 1: In MO, if you run a tool (or the game) through MO and this tool creates a completely new file (and not a replacement), this new file is put into the /overwrite/-folder. Wait for it to finish. OLD out of date documentation maintained by MO2, abou. Doesn't necessarily create problems, but since loose files always overwrite bsa regardless of the order in mo2, unpacking it may cause the unpacked files to overwrite other loose files depending on your file order. . I had tried to clean up my profiles and had placed all new Overwrite SKSE files into a empty mod file that was selected but labelled to a profile for some weird reason it . > Bottom. ini in Mod Organizer 2 Skyrimprefs. Delete "overwritelods" in the first line. Just run FNIS as per usual. You can delete it AFAIK but TES5Edit would just recreate it next time you run it. open the archive and copy the file named rootbuilder. 7z') Cut new zip file, in MO2, open downloads folder (button for it) paste. 🗂️ Playlist | How to Use Mod Organizer 2 | Patreon | Help Me Continue | is showing up completely blank. 2. Parse Archives: MO2 settings -> Workarounds -> Parse Archives (experimental). It is always the last thing priority-wise, so anything inside it will overwrite any conflicting mods, hence the name. esp into the same or different new mod folder as desired. If it's a different computer on the other hand install SSE. exe & DynDOLOD64. jslot. . Create a MO2 install folder out of the overwrite and call it Game Junk or anything you want. From there copy the line of "Target", all of it including the quotes. They are usually files generated by mods (like configuration INI files) or by programs ran through MO2. options to put all future files created by SKSE into that same mod instead of Overwrite. gpthree. Shuffle patches and overwrites as needed. ~白桃の甘い果実と羅刹の如く~Is it possible that you MO2 installation is still pointing to old Overwrite folder existing somewhere? How did you set it up? Usually you just install MO2 first portable version to default location. It is where MO2 places new files that it does not know what else to do with. Select the checkbox "Create files in mod instead of overwrite". TO INSTALL: Just unpack the zip file into your MO2 'mods' folder for the instance you're running. d7856852 • 1 yr. Nemesis files will be in your overwrite folder if you did not create a nemesis ouput. Overwrite files can either be left alone or put into their own mod. json files in the "overwrite" after changing settings for a particular mod in MCM. SSE should be there. What the DynDOLOD log shows is that there is no Grass Cache Fixes. make sure the mdos in mo2 are sorted by priority then you can drag mods wherever you want. Click apply and OK. Rightclick on the bar overwrite, check the folder > open in explorer, you should have a file called meshes. A nicely organized and coherent system to organize your Skyrim SE mods in MO2. TexGen output needs to overwrite DynDOLOD Resources and also any other assets from other mods. e. Then click on the drop down menu for the executables, selecting Edit, then the executable you want. This will create a shortcut that would launch MO2>SMAPI>Stardew. You should also have an "SSEEdit Output" mod toward the bottom of the left pane. If you want to use the same script name you will have to take manual backups of the pex file (and also psc if present, for safety). Root Builder is a MO2 plugin that allows you to keep any changes to the base game files in Mod Organizer so that your game folder can stay nice and vanilla!. Last time I checked, it wont let me overwrite anything and installs as a seperate mod. Posted July 25, 2019. my overwrite folder has a lot of crap in it. They are installed just like any other mod. ago. Files in the overwrite folder are always loaded. MO2 puts files in Overwrite when it doesn't know where to put them, so you need to move them out yourself and put them in the mod folder that they're supposed to be in. Mod organizer 2 is a tool many of you may know from bethesda modding as the best mod manager for those games. If you used the default install path, follow these steps: 3a. I thought that maybe the jsawyer mod might be resetting the difficulty but it doesn't say anything about doing that so I'm not sure. Create a mod from overwrite folder called "tes4ll". Or even easier, right click on the Overwrite folder and choose create mod. You can configure each tool to use a different folder if you want to. 0. When done, click on Launch Nemesis. This has always been MO's behaviour, MO or MO2. Give that "mod" a name and then drag everything you created form the Overwrite folder into that new "empty mod". About this mod. Posted July 25, 2019. ADVANCED (little arrow) > output path > PUT YOUR MO2 OVERWRITE DIRECTORY HERE (found in appdata, or just click on "overwrite directory" at the end of the mod list and copy the path); DATA FILES: CHECK MESHES. Be sure if you are using MO2 to place Community Shaders above (lower priority) all of its shader feature mods. better late than never. It should normally be safe to create a mod in the left-side column of MO2 and place them here. I know how to get rid of them. This is simply an extra step compared to NMM. I am then supposed to double-click the overwrite folder, which opens it and shows the. txt. Open the mod folder, edit "tes4ll_ultimate. Files created from Zedit will be in MO2 only. They will go to your Overwrite folder. Find the mod you want to reinstall and right-click it, then. In Mod Organizer, go ton the configure/edit executables and overwrite the steam app ID with yours. This result is on a profile with only . What you may need to do is clear the backup and cache for RB, because they likely already have the CK included from before you added them to exclusions, which will slow things down. You may need to reboot MO2, that's a rare bug, and sometimes it doesn't go away until there's actually something in your Overwrite folder that you take out. go to long top right dropdown menu. Create a folder named "Root" in it. To reset everything in MO2 and restore the game to vanilla, assuming you haven't done anything that polluted the game folder, all you should have to do is create a new profile via the card button in the toobar. The three situations where I've seen a need to move stuff out of overwrite are: New esp's made by xEdit or xEdit scripts. With this plugin installed in MO2, simply run SSEEdit as usually and when you close it, this plugin will automatically place any ESP/M/L files into the overwrite directory, saving you some of the hassle. Note2: somehow some of the mod created files are put in the game folder, specified in MO2 settings as an overwrite location, while others are put in overwrite/root folder, must be a Root Builder, needs further testing. could try leading it to your MO2 Exe but if it works, leaving it blank is probably best. BodySlide will send the meshes to the overwrite folder in MO2, found at the very bottom of the left-side list of mods in italics. ini or FalloutPrefs. I assume you have already done that. Create a MO2 install folder out of the overwrite and call it Game Junk or anything you want. hey is it possible to change the mods path of mo2 to direct game folder like nexus mod manager does? i mean i want mo2 to install mods like nmm does; overwrite game's data folder. Right click it, choose Create Mod, then give it a name you'll recognise (like "profile name FNIS") and activate it. There's also experimental support for using MO's file system and linking to achieve a similar result. exe, right-click on it and select "add as executable" and click OK on the new window. . So by doing it this way, it then removes everything out of the overwrite folder that needs to. Mod Organizer doesn't actually overwrite any files, hence Mod Organizer needs to set priorities for the mods you use, and decides which files from which mods to use. Lastly advise if the WB you are using is the standalone version or not. So first make sure Overwrite is empty, then run GenerateFNISforUsers through MO. MO2 has two main panes: plugin pane (right pane) and install pane (left pane). If there are conflicts with other retextures (also coming as loose files. 5) Use bodyslide to build everything you want and exit back to MO2. Run it. This video has been updated = ) HERE: the suspicions were confirmed - many . Download MO2 and install it in a folder of your choice. Right click -> 'open in explorer' is useful in MO2 for this, As well, you can use the 'Overwrite' mod folder to create a new mod folder by right clicking on 'overwrite' and then selecting 'Create Mod' if the overwrite folder contains any files. And then: - RIght panel Data tab > Scroll do target folder. Click OK, then launch BodySlide from the dropdown list like you do skse. Otherwise you can manually move the output to a mod, or just leave it in override if you don't care about losing it. Hence why you'll have a different load order in each pane, depending on mod requirements / your preferences. just use search and find in the explorer. Not precisely necessary, they could even technically stay in overwrite -- MO2 just needs to 'see' them so it can load them. The warning about files in the Overwrite folder is just to let you know you have unorganized files in your setup. MO2 Overwrite Folder. 3. This means, in Vortex it's just as easy to pick the "winner" from 2 or 10 mods supplying the same file. I've tried uninstalling the game and deleting all local files that remained then reinstalling. Use MO2/Vortex for all mods (So no mods placed in Fallout 4Data, especially f4se plugins seems to interfere if placed there) (Not recommended, but maybe a last hope) Copy the MCM directory (from MCM and all mods with MCM) directly to "Fallout 4Data" - MO2 should have no MCM folder in the virtual file system anymore (Check it at data tab on. The settings menu will pop up, hit the Nexus tab at the top and then "Connect to Nexus". Just run FNIS as per usual. nif files into the MO2 overwrite folder. Check Output to a mod instead of Overwrite and select ModOutputs. Nexusmodsからmodをダウンロードするときに、ワンクリックで直接MO2にダウンロードできます。Check flags – Confirm flags show your desired overwrite rules. In MO2 use the folder icon above the mod list and select Open Instance Folder. Generally you want to move files out of Overwrite into either the mod that generated the files or into a new mod immediately after the files are created. This way you control exactly what is changed and how by intercepting it for inspection and manual sorting/placement into the very robust virtual file system that this software creates to protect your actual Fallout installation. For brevity's sake, I will assume that you know how to install BodySlide and integrate it into MO2. restarted it, updated it, and pressed the launch button. Select FNIS on the list, then tick the option "Create files in mod instead of overwrite", and type the name you gave the folder in step 1 (FNIS Output). create new instance, hit next. Click on the fallout4custom. hope this helps. MO2 assumes that mods you have sorted to have a higher "Priority" (i. make sure the mdos in mo2 are sorted by priority then you can drag mods wherever you want. Here's a more in-depth explanation. 1. I have never actually used NMM. Open game folder (button in MO2 to do it, or 'browse files' via Steam library) Find plugin and associated *. Give it a name, I call mine "SKSE Data". exe. Be sure if you are using MO2 to place Community Shaders above (lower priority) all of its shader feature mods. Ahh, that was the wrong MO2 option.